The next evolution of community and how humans interact will revolve around physical spaces. Here's why.

What is happening right now?

Post-pandemic life.

The pandemic brought about many changes, most notably in accelerating the future of **work. Roughly 2 of 10 people work independently of physical offices, which makes up 36.2 million in the US alone (according to Upwork). This isn't temporary, almost 3 out of 4 companies (74%) plan to permanently shift employees to remote work after the pandemic ends (Gartner). As expected, Big Tech is leading the way. The same has gone for the future of education (The Age). Forgive me for starting this off sounding like a boring university student.

While working and studying remotely has its perks, we have now also experienced in full the drawback of remote life. That is, we feel deprived of **physical connection. We dread the predictability of life at home. We feel the loss of opportunities for social serendipity — the unplanned moments of social interaction that bring unexpected value, both personally and professionally. I didn't think we need a study to prove this, as empirical evidence should do.

This isn't going to change anytime soon. I can't foresee corporations re-enforcing the physical office for the sake of re-fostering this lost physical connection. It would feel like returning from the future of work back to ancient ruins. It seems more likely that cloud offices are here to stay, and that it is up to the individuals, not the corporations, to adapt. Post-pandemic life had plenty of immediate implications in the future of work and education, and this will inevitably produce a second-order consequence on our communities and how we interact.

As of writing, this is how it's like. We have Zoom for remote conversations. We have Messenger, Whatsapp to keep us in constant communication. We use Instagram, Twitter to feel kept up with others' latest and greatest. That's about it. These are products worth billions of dollars and drive the behaviour of billions of users, but we all know its shortcomings glaringly well. Fully reliant on them, we have zero opportunity for social serendipity (Zoom), we are devoid of the feeling of being in the physical presence of others (messaging), we suffer from attention-overloading content with a measly signal-to-noise ratio (social networking). Technology as it is currently is nowhere close to reproducing the magic of face-to-face.

Hypothesis #1: Our communities will determine where we live

Historically, our choice of housing was constrained by work and school. We chose where we would live, and our communities came after — our interest groups, our sports socials, our places of worship. Gone remote, people no longer have that constraint. What if we chose our communities, and where we live came after? Now, we can. Here is what I think the evolution of social interaction will look like:

🤝 2000 - 2010: Community 1.0 was mostly still social gathering at its grassroots.

🌐 2010 - 2020: Community 2.0 was the popularisation of social platforms — socialising digitalised and scaled exponentially. Social platforms created immense value and solved many problems, such as the lack of information (keeping up with social circles) and the lack of reach (staying in touch with social circles). Now, we have too much information, and too much reach. There are also plenty of second-order effects to social networking, such as allowing for larger social circles, and perhaps an increase in superficial relationships (given digital interaction also replaced much physical interaction).

🏘 2020 - 2030: Community 3.0 will see the next iteration of community-building back in the physical. As it is currently, what technology offers in the realm of human interaction is no match for face-to-face. As previous constraints for places of living has diminished and the shortcomings of going remote are getting increasingly glaring, people will naturally start optimising for interaction in-person, perhaps more centred around the Dunbar number. Co-living spaces will be the first to prop up and take full advantage of this. With the great physical untethering of physical life from work and study, they should be well-positioned to. They offer the promise of intimate connection with other vetted individuals whose company you are likely to enjoy. Productised IRL serendipity! People prefer curated spaces because it saves them time and lots of energy. People will pay to get into a catered room (see: Startmate, On Deck).

Life together will represent the evolution of how people and companies build communities (what is now still mostly in Community 2.0). The best communities, those with shared values and who benefit from collaboration, will give much more consideration to working more closely together. Think founders, intellectuals, creatives (see: Launch House, Soho House). This makes sense for the success of communities as a whole. Bringing people together physically is the foundation of any great network. People know, learn from and become friends with each other (and maybe even get married).

The popularisation of co-living spaces will be the first iteration of Community 3.0. In its essence, our locations will reflect who we are. ‘Live with people like you.' This tagline or variations of this will become commonplace.

Hypothesis #2: Physical spaces will become specialised

The first iteration of Community 3.0, co-living spaces, appeals only to a specific demographic. The young and unmarried, ambitious, high in extraversion and openness to experience. Co-living spaces are also often a temporary arrangement, and co-dwellers tend to desire a level of permanence. These represent the early adopters of Community 3.0.

Over time, private companies will build to optimise for more people of shared values to be concentrated in the same vicinities, and specialised institutions will start to form around them. Societies within a society! Cities offer the level of permanence that co-living spaces do not. Cities appeal to demographics beyond that of co-living spaces. Cities offer the full physical culmination of a community — a rich sense of shared values, co-creation and shared identity.

Silicon Valley is an example of an early Community 3.0 city playing out at scale. In its early days in the 1960 and 70s, pioneering microelectronics firms began transforming the region into a high-tech hotspot.

In a 1983 Esquire article on Intel founder Robert Noyce, Tom Wolfe wrote that “Every year there was some place, the Wagon Wheel, Chez Yvonne, Rickey’s, the Roundhouse, where members of this esoteric fraternity, the young men and women of the semiconductor industry, would head after work to have a drink and gossip and brag and trade war stories about phase jitters, phantom circuits, bubble memories” and other mysteries of the trade. The same concept held true for the sales and marketing guys, who had their own hangouts.

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